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- // ================
- // FLASH GROUND HIT
- // ================
-
- [ExplosionClass]
- classLabel = "explosion"
-
- particleTypes = 1
- particleClass1 = "xflagnd.core"
- particleCount1 = 1
- particleVeloc1 = "0.0 0.0 0.0"
-
- explSound = "xemt2.wav"
- damageRadius = 0.0
- damageValue(N) = 0
- damageValue(L) = 0
- damageValue(H) = 0
- damageValue(S) = 0
- damageValue(D) = 0
- damageValue(A) = 0
-
- [Core]
- simulateBase = "sim_null"
- lifeTime = 0.5
- renderBase = "draw_planar"
- textureName = "ring.tga"
- textureBlend = "one one modulate"
- startColor = "255 255 63 255"
- finishColor = "255 0 0 0"
- startRadius = 0.2
- finishRadius = 2.0
- animateTime = 0.5
-